W&W: Puzzles Battles Demo Available Now!
The Teaser Demo is up and playable! Well, no more “screenshot only” now. Here’s the Teaser Demo of the game running on YOUR GP2X. Now you get to say what you think about it by playing it yourself! Hope everyone has fun trying the Teaser!
Download from here (and read the online manual too!): http://yuan-works.com/WindAndWater/Teaser/en.html
Direct link for the download here:

January 7th, 2007 at 8:40 am
I haven’t yet tried this but I have seen the video of it on YouTube.com and can’t wait to give it a try later
January 7th, 2007 at 11:56 am
Oh my God! This demo is great, it certainly was worth the waiting!
January 7th, 2007 at 12:38 pm
Fantastic demo guys & I can’t wait to try the full game
January 7th, 2007 at 12:42 pm
Thanks
if anyone has any problems, feedback, or suggestions please tell us. We are running Firmware 2.0 so if you test it in a different firmware please let us now! Did you guys try the puzzle mode?
January 7th, 2007 at 2:10 pm
Okay, I’ve tested it on 2.1.1 and it works fine. One bug maybe, the time attack unlockables where you need scores of 500 and 1000 can be obtained by getting those scores in Practice Mode. Seems to take the challenge out of it. Great demo though. I’ll be sure to purchase the full version.
January 7th, 2007 at 6:53 pm
Runs fine here on 2.1.1. Well after playing it I can say that I am definetly looking forward to buying the full version
January 7th, 2007 at 6:54 pm
Hi, thanks for testing Shadowsithe!
Did you like the extras?
Yes well, you are number # 1 to submit a bug to the game!! It’s too early to release a bug-fix so it’s like that now
sorry for you and everyone…
Thank you for submitting the bug report, I have (or at least think hehe) fixed the bug and will upload another version if more bugs come out. BTW thank you for your compliments and we will definitely;
A) fix that bug
B) Assure you that we’ll work the best of ourselves for the full version!
Sam Fisher, though I already told you at the forums, I’d like to thank you again for your support. Keep in mind point B) too
Oh and sorry forgot to tell you, the game will most likely be released in February or March, it’s still tentative!
January 8th, 2007 at 10:24 pm
Heh, we’ve had a game with similar mechanics on a back burner for a different platform at work for a while. (I dunno though, it’s also quite different…) I like it, this could be quite an addictive game.
When the play field shifts up and down, IMO you should move the selector with it. It’s annoying to have to manually move back to where you were about to rotate. Also you can get the selector to go below the bottom if you hold “down” when it shifts up.
And use the extra directionality of the stick! You can detect 16 different directions, it should be possible to make movement feel more natural, esp. for the diagonals.
January 9th, 2007 at 9:43 am
Hi Josh, thanks
I hope you become addicted but I don’t hope you lose your job ’cause of it! hehehe
Yeah, the cursor should move when the press goes up or down so that you stay where you were, it’s in our list of corrections but we didn’t work it out in the demo
we will surely fix it
thanks.
Also, well diagonals are not common on puzzle games but nevertheless we’ll give them a try, thanks for the suggestion
.
January 10th, 2007 at 5:06 pm
Please do not include diaganols, they may be ok but as a MK1 user, with the diagonal bias problems with the MK1 stick, it would surely make it impossible to play on my GP2x. Buzzing diaganolly all the time when I want to go vertically or horizontally etc.
January 10th, 2007 at 11:27 pm
But the game is on a hex grid, there really isn’t any “horizontally”…